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Melee mods fallout 4
Melee mods fallout 4









melee mods fallout 4

Adds several new calibers and ammo variations and the ability to switch between them.the item is for unique weapons that refuse to work with the item.Using the item will cycle your weapon to the next ammo type (regardless of the amount of corresponding ammo you have).Assign the item to a hotkey/quickslot.If you choose not to automatically obtain (or lose) the items and Configuration Holotape, new ones can be crafted at a Munitions Workbench.Swapping ammo is bindable to a hotkey via MCM.If you have MCM installed, the item and holotape are not needed.Setup prompts will appear when the game is loaded.

melee mods fallout 4

  • Setup prompts will appear once you've picked up the Pip-Boy (or advanced past that point in the quest for alternate start mods compatibility).
  • melee mods fallout 4

    Use AmmoTweaks_Default_NoDLCs.esp if you don't have Automatron, Far Harbor, and Nuka-World installed.optional default configuration and changes to the base game.Enable AmmoTweaks_Default.esp OR AmmoTweaks_Default_NoDLCs.esp.Enable AmmoTweaks_Core.esp for the core files/framework.Extract the esp and ba2 files to Fallout4\Data\.38 Special subtypes, 5.45x39mm, Electrified and Exploding Harpoon Gun ammo they can't be found in the game for now.Their artwork and/or stats are unfinished, and they may be enabled on a future release. Some ammo objects are included but not enabled.Do not rename AmmoTweaks_Core.esp - it's referenced by name in some scripts and the configuration menu.There is a script attached to each weapon reference, so your save file size will increase.This means you'll need to remove any previous versions before installing this one.As of release 1.1, the master file is an esp to make it easier to upload it to.This mod will be replaced by WeaponTweaks (no link yet) when it's ready and will not be receiving any more major updates.











    Melee mods fallout 4